AI Insights · Timothy · October 2021
Top 5 Idler Games in Sweden Q3 2021 Performance
Discover the performance trends of the top 5 idler games in Sweden during Q3 2021, including metrics on downloads, revenue, and active users.
During Q3 2021, the top 5 idler games on a unified platform in Sweden showed notable performance trends. Here’s an overview of their weekly downloads, revenue, and active users.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced a mixed quarter in terms of revenue, peaking at around $4.9K in mid-July and ending the quarter at $3.6K. The game saw significant growth in weekly downloads, starting at 1.9K at the end of June and climbing to 8.4K by the last week of September. Active users mirrored this upward trend, starting at 3.5K and surging to 12.9K by the end of the quarter.
Idle Mafia by DianDian Interactive Holding had a steady increase in revenue, starting at $3.3K in late June and peaking at $5.9K in mid-September. Weekly downloads showed an upward trend, growing from 385 in late June to 2.4K in mid-September. Active users also increased significantly, from 2.8K to 9.8K by the end of the quarter.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained relatively stable revenue, peaking at $3.6K in mid-July before settling at $2.4K at the end of September. Weekly downloads fluctuated slightly, starting at 1.6K and ending at 1.6K. The game’s active users remained robust, starting at 34.7K and concluding the quarter with 34.4K.
Trailer Park Boys Greasy Money from Eastside Games saw a varied revenue pattern, peaking at $2.9K in late August and ending the quarter at $1.4K. Weekly downloads remained low, peaking at 262 in early August and dropping to 172 by the end of September. Active users showed slight fluctuations, starting at 945 and ending the quarter at 936.
Egg, Inc. by Auxbrain, Inc. had a stable revenue trend, with a peak of $2.6K in mid-July and a dip to $1.3K by late September. Weekly downloads fluctuated, starting at 2.5K and ending at 1.4K. Active users saw a modest decline from 26.3K to 24K throughout the quarter.
All data provided by Sensor Tower. For more detailed insights, visit Sensor Tower's platform.